I enjoy procedural workflows, noises and RNG.
Creator of the Creature Limb Drawer for Blender, a procedural workflow to use edges to create generative meshes.
3D Software
Blender (advanced) Substance painter/designer (beginner)
2D Software
GIMP (advanced) Krita (intermediate) Photoshop (intermediate)
Coding
C# (intermediate) HLSL (intermediate) Python (skilled)
Frameworks
Unity 3D (advanced) Unity Shader Graph & Visual Effect Graph (advanced) Unreal (beginner)
Contains a small blender scene, with a setup of nodes and modifiers to quickly prototype creatures (and objects too, I guess). Uses collections of minimal detailed objects to kitbash objects.
Latest update for Blender 4.2
A small selection of surface effects created by me, to be used with the BY-GEN-Blender addon by Curtis Holt. Features five additional surface effects.
Made with Blender 3.4
Small Unity WebGL demonstration of my skills. Contains two displays, selfmade models + animations and VFX.
Click on the arrow on the right/left side to switch through displays. Use the slider to show additional VFX: distortion and chromatic abberation.
2023 August
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Now
Technical Artist KAIKO GmbH
2022 September
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2023 August
Technical Artist & 3D Artist Freelance work
2017 September
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2020 March
Master of Science in 'Medieninformatik' at the Hochschule Furtwangen University
2013 September
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2017 September
Bachelor of Arts in 'Medienkonzeption' at the Hochschule Furtwangen University