Hi! I am Adrian and I create graphics of all sorts:


Characters - Environments - Visual Effects


Currently enjoying:

Generative Modelling - Procedural Effects

About me



I enjoy procedural workflows, often involving noises or different kinds of randomness.

I enjoy designing monsters. Sometimes I 3D-print them, too.

Skillset


2D Software

GIMP (advanced)
Krita (intermediate)
Photoshop (intermediate)

3D Software

Blender (advanced)
3ds Max (beginner)
Cinema 4D (beginner)

Coding

C# (intermediate)
HLSL (intermediate)
Python (beginner)

Frameworks

Unity 3D (advanced)
Unity Shader Graph & Visual Effect Graph (advanced)
Unreal (beginner)

Public resources


Creature Limb Drawer

Contains a small blender scene, with a setup of nodes and modifiers to quickly prototype creatures (and objects too, I guess). Uses collections of minimal detailed objects to kitbash objects.

Latest update for Blender 3.6


BY-GEN Content Pack 1

A small selection of surface effects created by me, to be used with the BY-GEN-Blender addon by Curtis Holt.
Features five additional surface effects.

Made with Blender 3.4

Unity TechArt Demo


Small Unity WebGL demonstration of my skills. Contains two displays, selfmade models + animations and VFX.

Click on the arrow on the right/left side to switch through displays. Use the slider to show additional VFX: distortion and chromatic abberation.


Career & Education


2022
September

-

Now

Freelance work
Technical Artist & 3D Artist

2020
October

-

2022
September

Co-Founder of 'Couch in the Woods GbR'
Technical Artist

2017
September

-

2020
March

Master of Science in 'Medieninformatik' at the Hochschule Furtwangen University

2013
September

-

2017
September

Bachelor of Arts in 'Medienkonzeption' at the Hochschule Furtwangen University