Hi! I'm Adrian. I enjoy 3D projects of all sorts.


About me



I enjoy procedural workflows, noises and RNG.

Creator of the Creature Limb Drawer for Blender, a procedural workflow to use edges to create generative meshes.

Skillset


3D Software

Blender (advanced)
Substance painter/designer (beginner)

2D Software

GIMP (advanced)
Krita (intermediate)
Photoshop (intermediate)

Coding

C# (intermediate)
HLSL (intermediate)
Python (skilled)

Frameworks

Unity 3D (advanced)
Unity Shader Graph & Visual Effect Graph (advanced)
Unreal (beginner)

Public resources


Creature Limb Drawer

Contains a small blender scene, with a setup of nodes and modifiers to quickly prototype creatures (and objects too, I guess). Uses collections of minimal detailed objects to kitbash objects.

Latest update for Blender 4.2


BY-GEN Content Pack 1

A small selection of surface effects created by me, to be used with the BY-GEN-Blender addon by Curtis Holt.
Features five additional surface effects.

Made with Blender 3.4

TechArt


Small Unity WebGL demonstration of my skills. Contains two displays, selfmade models + animations and VFX.

Click on the arrow on the right/left side to switch through displays. Use the slider to show additional VFX: distortion and chromatic abberation.


Experience


2023
August

-

Now

Technical Artist
KAIKO GmbH

2022
September

-

2023
August

Technical Artist & 3D Artist
Freelance work

2020
October

-

2022
September

Co-Founder & Technical Artist
'Couch in the Woods GbR'

2017
September

-

2020
March

Master of Science in 'Medieninformatik' at the Hochschule Furtwangen University

2013
September

-

2017
September

Bachelor of Arts in 'Medienkonzeption' at the Hochschule Furtwangen University