I enjoy procedural workflows, often involving noises or different kinds of randomness.
I enjoy designing monsters. Sometimes I 3D-print them, too.
2D Software
GIMP (advanced) Krita (intermediate) Photoshop (intermediate)
3D Software
Blender (advanced) 3ds Max (beginner) Cinema 4D (beginner)
Coding
C# (intermediate) HLSL (intermediate) Python (beginner)
Frameworks
Unity 3D (advanced) Unity Shader Graph & Visual Effect Graph (advanced) Unreal (beginner)
Contains a small blender scene, with a setup of nodes and modifiers to quickly prototype creatures (and objects too, I guess). Uses collections of minimal detailed objects to kitbash objects.
Latest update for Blender 3.6
A small selection of surface effects created by me, to be used with the BY-GEN-Blender addon by Curtis Holt. Features five additional surface effects.
Made with Blender 3.4
Small Unity WebGL demonstration of my skills. Contains two displays, selfmade models + animations and VFX.
Click on the arrow on the right/left side to switch through displays. Use the slider to show additional VFX: distortion and chromatic abberation.
2022 September
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Now
Freelance work Technical Artist & 3D Artist
2017 September
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2020 March
Master of Science in 'Medieninformatik' at the Hochschule Furtwangen University
2013 September
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2017 September
Bachelor of Arts in 'Medienkonzeption' at the Hochschule Furtwangen University